Light the wick
Each dusk brings tonight's stand — the same world, opening and threats for everyone. Forge your hero: Might, Wits or Nerve.
At dusk the calendar deals the same night to every player: a world, an opening, twelve hours, three threats. You have one hero. Roll a real d20, spend your Embers wisely — and try to see the dawn.
Free · One night a day · Grim & addictive
A whole night of choices in about fifteen minutes. Here's how a stand goes.
Each dusk brings tonight's stand — the same world, opening and threats for everyone. Forge your hero: Might, Wits or Nerve.
Every hour offers three paths, each Easy, Hard or Dire. Choose one, roll a real d20, and the app settles what it cost.
Kindle to roll two dice and keep the best. Stoke for +3 after the roll. Once an act, put your back to the wall — and pay for it next hour.
Survive twelve hours, or fall trying. Every hero ends in the Hall of Ashes with an epitaph. Every dawn feeds the streak.
Dark fantasy to orbital horror. Each world has its own six threats, its own relics and its own way of killing you.
The beacon on the ridge went dark an hour ago. Something is climbing the stairs.
Life support gives you twelve hours. The crew manifest lists one more name than there are bodies.
The church bell rang thirteen. The village has locked its doors from the outside.
The billboard on the corner just said your name. The mayor has been dead for three years.
The posse arrives at dawn. The town has already decided whose side it is on.
The Queen's hunt rides tonight, and your name is on the invitation.
A pocket tabletop adventure with real rules — every effect is exact, every roll is fair.
Every player faces the same stand each dusk. Compare scores, keep your streak alive, and use a Grace Day when life gets in the way.
Easy, Hard and Dire checks. Twenty is always a Critical, one is always a Failure. Nothing in between is negotiable.
Tallow Candles, Ferryman's Coins, Mirror Shards. One-use tricks — and some were made in pairs that resonate when they meet.
Thirty-six threats hide as silhouettes until you meet them. The Hollow Knight, the Ledger Men, the Nameless Guest — fill every page.
Every hero gets an epitaph, a score and a place in the Hall. Pin your favourite falls and share a night as text.
The Long Night, Cold Vacuum, Six Roads, Seven Dusks. Or go Endless and see how many hours past twelve you can last.
Grit 10 · Embers 4 · DC −1
Grit 8 · Embers 3 · the standard night
Grit 6 · Embers 2 · DC +2 · no Hold the Line
Write to us at kohlisiddharth18@gmail.com or leave a message below.
Your word has gone out into the night. We'll answer before dawn — or soon after.
Tonight's stand is already waiting. Free on iPhone.